Age 15:
Created to practice using arrays with Perlin noise to create particle system effects.
Age 13:
Created as my first large programming project.
I had an idea for a game where the player controls
their character indirectly by controlling another object.
This is the result.
Ages 17-18:
After discovering the ability to save shapes into an image in ProcessingJS,
I decided to push my abilities by procedurally generating planets with thousands of shapes,
then saving them as images so that they can still be displayed quickly.
Age 17:
My brother and I challeged each other to create the best game we could in 15 hours.
After some polishing directly after the competition, this is the result.
I also made a level editor so that I (and others) could easily create more levels.
Project planning, Full-stack engineering, performance improvements.
From concept to completion, I worked independently and in cooperation with the small team at Myelin to
create several new features. This included refactoring the existing architecture to accomidate the new
features, integrating with other health care data platforms, and full system testing of new and existing
features. One project involved precomputing urgency matching scores between patients and physicians
allowing for minimal calculation to find an optimal fit at run time. Another involved setting up an
asynchronous threaded task runner to retrieve and parse documents more quickly in the background.
In both of these projects, my solutions increased time performance by several orders of magnitude.
Login systems and the challenges of utilizing code written by other teams.
In my first year of Senior Design, I worked with four other students on WetSpace,
a project to connect the results from research in biological systems and nanotechnology.
This required working with software from two previous projects created by different teams,
as well as creating a new application and interface for WetSpace. I learned firsthand many
of the challenges that come with pulling and pushing data between and updating other
developer’s software. My primary contributions were the login page and ensuring client satisfaction.
Font-end engineering, refactoring, stand up meetings, and pair programming.
At Nobl I was allowed to complete diverse projects, including enhancing an existing graphing feature,
creating a new “patient management” page, and adding to the export options, allowing for styled spreadsheet and PDF downloads.
The experience was primarily with front-end engineering, but I also participated heavily in refactoring,
and pair programming. With the family of employees at Nobl, I had my first experience in professional
software development, including stand up meetings, backlogs, and version control.
I enjoyed my freedom to design and work with the team at Nobl.
Awarded several salary increases. Dynamic responsibilities required adaptability
and quick learning. Heavy equipment operation taught me caution and responsibility.
At Rubingh’s Dairyland, we stress completing every job with the best effort possible, enjoying our work.
I completed a wide variety of tasks, including operating machinery, constructing and repairing buildings,
milking cows, wood cutting and hauling, stone picking, tire repair, and various other activities.
Similarly to the world of technology, this diverse set of tasks required me to be constantly learning and
improving my skills. It also required a large amount of personal management and critical decision making.
Promoted to squad leader managing 4 peer workers. Awarded top five team member.
At NATS, I had the opportunity to work hard and persevere in the Nebraska summer heat,
waking up consistently before the sun. It also gave me early leadership experience,
leading and performing quality control for a group of 4 other detasselers.
I was also awarded as one of the “top five” detasselers on my bus.
I enjoy detasseling because I can create new
relationships with my fellow youth in the field.